#ifndef _CLIENT_H_
#define _CLIENT_H_

#include <SFML/System.hpp>
#include <SFML/Network.hpp>
#include <iostream>

#include "commun.hpp"

class Client : public sf::Thread {
	public :

	Client();
	private :
	
	virtual void Run();
	
	sf::IPAddress addresse_server;
	sf::SocketTCP client;
};

#endif
